v0.9.5 Changelog


changes in this update (v0.9.5):

-fixed various bugs, mainly relating to improper movement between tiles, improper looted item phasing, and encounter looping

-fixed typos and improved text reading flow of certain encounters

-added map

-improved scaling functionality for playing in various resolutions

-re-designed the UI and layout of your inventory and the text logs


future feature goals:

-finish the final boss encounter, which has not been fully implemented yet (when I get this done, I will publish v1.0)

-add a "rumors" log, which you fill out as you explore and find or hear rumors, that gives you hints on content that is available as well as mechanics that may not be apparent

Files

Forest of Sharill v0.9.5.zip 21 MB
91 days ago

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future feature goals:

-add icons to the map that display:

  • significant features of tiles (such as tracks, items, corpses, interactables, etc.) 
  • indicate when there is something of interest on an undiscovered/uninspected tile
  • show dangerous/especially curious tiles and/or tile transitions (such as a cliff, which can be dangerous to climb up/down)